Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cie3Q-DatGN-irWB3-MNYJw-cqA6Q | 18/12/3 | 87.4 | 1.33 | 2026-06-26 21:00:48 | |
| CSGO-h9E8r-w3ifY-CMbPX-XXhiy-CNnQD | 18/19/8 | 90.3 | 1.13 | 2026-06-14 21:55:01 · 39m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.