76561199498659011
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-9.5%Peak single-match outcome anomaly 29.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 21 analyzed matches reads as variance, not a pattern.
4.9% of kills through walls across 21 analyzed matches (penalty scales above 4%)
3.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 21 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hVoZJ-H6hbx-xXmA9-QZvou-EhMMB | 15/13/6 | 94.2 | 1.34 | 2026-07-01 15:42:06 · 37m 55s | |
| CSGO-HRJEh-AmksJ-q2aQq-5yjsc-k4yUO | 14/14/7 | 70.9 | 1.06 | 2026-07-01 15:02:58 · 35m 44s | |
| CSGO-aG5tH-kjZ8A-G9bVL-reFDX-QQksF | 3/18/5 | 38.6 | 0.30 | 2026-06-30 20:35:24 · 29m 20s | |
| CSGO-rc7EN-WRiQh-32phm-cqsqn-GOBJC | 13/18/7 | 64.2 | 0.94 | 2026-06-30 19:41:30 · 38m 4s | |
| CSGO-ATpLK-cDFpO-nQK58-HH5mG-Zc8zP | 16/10/7 | 88.6 | 1.44 | 2026-06-29 20:43:01 · 32m 48s | |
| CSGO-Bf7O8-x8AXE-eNYtU-5F45B-soi9Q | 16/11/7 | 83.7 | 1.40 | 2026-06-29 20:10:43 · 28m 43s | |
| CSGO-Ms2Vm-EvRC8-2zx23-ctMDo-6CQqJ | 15/16/5 | 90.0 | 1.11 | 2026-06-29 19:25:46 · 41m 57s | |
| CSGO-tL9uR-JUCxm-RLi5N-keYPf-G6LHA | 10/18/5 | 60.5 | 0.65 | 2026-06-28 20:33:43 · 35m 45s | |
| CSGO-7Pakq-F9hOd-3ozhN-EdYrN-HSWsO | 13/12/10 | 98.3 | 1.29 | 2026-06-28 12:20:47 · 22m 20s | |
| CSGO-EyBjL-oLEa8-dpVrk-Kznau-FhnEM | 12/11/5 | 72.1 | 1.13 | 2026-06-28 10:02:53 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.