Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j5y6J-WzNXG-niESc-2wVYj-PtcZH | 13/18/3 | 74.0 | 0.85 | 2026-07-05 22:09:15 · 38m 56s | |
| CSGO-jy5j3-HO8Vr-vKuzi-xTp93-KBdqA | 10/17/4 | 63.1 | 0.66 | 2026-07-05 21:27:02 · 38m 24s | |
| CSGO-43pzo-VQLOP-cVYOE-AjHUH-bJQBD | 8/6/2 | 59.8 | 1.05 | 2026-06-19 18:35:22 · 20m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.