Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-beqE8-GkcNN-PYoRF-8iLbL-Z9JjC | 13/10/9 | 93.1 | 1.36 | 2026-06-19 23:51:25 · 28m 22s | |
| CSGO-HOnKW-RnJGj-CkO7n-yLXtk-3svoO | 18/17/4 | 78.7 | 1.15 | 2026-06-19 23:14:07 · 34m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.