Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hYVui-EYQVS-JyXeW-bs5AG-zn33L | 15/16/8 | 99.5 | 1.15 | 2026-07-04 22:14:00 · 32m 38s | |
| CSGO-3sZCB-BAiRs-89QcF-UrQVG-2T88F | 23/15/5 | 109.4 | 1.61 | 2026-06-25 18:34:47 · 43m 20s | |
| CSGO-2H87t-TtvbO-tDRkO-7bqs7-ZUxXD | 13/18/6 | 72.1 | 0.87 | 2026-06-16 21:04:40 · 32m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.