Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WZDGr-9Ua9R-iErVd-kE3V5-HVMfN | 8/16/5 | 59.5 | 0.63 | 2026-07-04 16:12:23 · 38m 27s | |
| CSGO-ajMvy-4hi86-B8a4f-Fxt3D-kJNfN | 8/17/2 | 37.5 | 0.52 | 2026-07-03 20:25:14 · 28m 6s | |
| CSGO-ON4RX-xWVPu-ciwP2-AFTQZ-7PVPA | 10/16/3 | 43.5 | 0.64 | 2026-06-30 17:08:34 · 30m 55s | |
| CSGO-e4urt-XT4hK-ue73z-nwbcy-KquaL | 8/16/5 | 40.1 | 0.57 | 2026-06-30 16:34:42 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.