Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xaRbt-MUDN9-QCzF3-M4DJT-A7QBD | 5/15/9 | 55.7 | 0.61 | 2026-07-03 07:52:00 · 28m 0s | |
| CSGO-6J9wa-NkxrF-4x9b6-yJCVH-Zc8zP | 7/19/6 | 47.1 | 0.33 | 2026-07-02 14:02:33 · 35m 38s | |
| CSGO-s2Z45-4mtib-38NKz-3GRDK-Vb37M | 6/18/4 | 29.7 | 0.35 | 2026-07-02 07:17:00 · 38m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.