Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4yPXU-6m8v2-kGPba-Ghi89-azZAB | 13/17/5 | 63.1 | 0.92 | 2026-07-04 15:10:17 · 40m 16s | |
| CSGO-Y6TZB-PKi2r-nPiuV-MTtU8-DBF4C | 16/18/7 | 71.0 | 1.04 | 2026-07-03 23:09:13 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.