Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qkb65-wubD2-BLJKJ-rpwNJ-Z9JjC | 15/8/6 | 88.9 | 1.52 | 2026-07-04 14:34:43 · 22m 15s | |
| CSGO-9Foxy-HYUQQ-r54iB-DnnzY-R7pxA | 16/7/4 | 108.9 | 1.66 | 2026-07-04 13:30:29 · 18m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.