Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HGDwV-jGDhP-EzNti-R899f-pXNtQ | 2/8/2 | 15.9 | 0.37 | 2026-07-01 21:58:26 · 8m 52s | |
| CSGO-dhZAV-7bf4i-rXGV2-nJJdu-bq4FP | 19/12/3 | 85.6 | 1.29 | 2026-07-01 21:27:48 · 28m 1s | |
| CSGO-2HCcL-eRjzW-jYaVF-SZ6FC-jAhaB | 6/18/8 | 58.1 | 0.44 | 2026-07-01 20:58:03 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.