Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tfdrG-EnVne-z6OGo-EayBD-Uc8zP | 7/18/5 | 43.1 | 0.47 | 2026-07-01 20:23:18 · 35m 45s | |
| CSGO-PAzsd-Jy5km-WzdSQ-tuhN3-kVSFE | 13/20/5 | 67.3 | 0.81 | 2026-07-01 19:34:58 · 38m 48s | |
| CSGO-XNJaX-N5Ytp-tRvw3-jmOai-2NKDR | 13/14/3 | 51.4 | 0.91 | 2026-07-01 18:49:38 · 33m 48s | |
| CSGO-FDfFm-wocUx-wzEHS-7MDBv-B3bJD | 16/10/3 | 103.7 | 1.56 | 2026-07-01 14:49:30 · 25m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.