Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rCGhG-dPLTK-Qf4Wj-KCa9S-AHtdA | 14/14/2 | 71.0 | 0.97 | 2026-07-01 18:05:16 · 32m 51s | |
| CSGO-7r27x-dqmmw-evceB-t9BKk-TYTSH | 7/14/0 | 45.9 | 0.51 | 2026-06-19 21:09:33 · 27m 0s | |
| CSGO-7WjJd-HLaMu-enHkb-FtwaS-JvuCQ | 21/15/4 | 102.6 | 1.48 | 2026-06-17 15:17:06 · 32m 49s | |
| CSGO-G6jkC-pWa2Q-ae5Xc-J9FWF-jcy6A | 15/10/7 | 102.3 | 1.46 | 2026-06-16 20:55:06 · 27m 30s | |
| CSGO-wuj7O-cvoeM-YDEwd-ijhF2-GfhLJ | 17/15/5 | 82.5 | 1.16 | 2026-06-10 21:33:31 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.