Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gzw7c-WyW5B-B6OrR-S7nDA-bKbtH | 16/20/4 | 75.1 | 1.00 | 2026-07-02 20:13:04 · 45m 4s | |
| CSGO-3h6YR-4y9Qf-o265S-cdVqu-sNjeC | 27/15/3 | 100.0 | 1.52 | 2026-06-26 22:33:17 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.