Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qGxd6-z5yGC-35oq2-6LQt5-dV4RG | 24/19/5 | 75.7 | 1.23 | 2026-07-03 13:37:57 · 46m 43s | |
| CSGO-oZGri-rhzij-9o773-d8WSk-EtLbM | 8/12/5 | 58.9 | 0.87 | 2026-07-03 04:43:58 · 28m 5s | |
| CSGO-vatKU-YCLTr-wpKHS-oDt2y-fqbNE | 15/9/4 | 86.8 | 1.49 | 2026-06-30 17:18:44 · 22m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.