Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vjpWT-bLn98-T9EUM-4fkOj-mYH4C | 16/21/9 | 66.5 | 1.03 | 2026-07-03 05:24:08 · 41m 9s | |
| CSGO-Lx54d-RjDap-AKhb4-xQ736-iBtKG | 16/19/3 | 82.9 | 1.00 | 2026-06-30 20:14:13 · 29m 32s | |
| CSGO-GZk5K-eu6s8-2Jepr-uvne5-wyTaK | 17/17/5 | 77.1 | 1.18 | 2026-06-26 23:52:08 · 35m 18s | |
| CSGO-bBPvn-ycZQT-fhVpR-t8mit-b2VjM | 8/17/5 | 68.0 | 0.64 | 2026-06-26 20:34:42 · 27m 35s | |
| CSGO-zZDU5-WpPRp-m9eGW-24snB-opWTB | 21/21/4 | 80.4 | 1.10 | 2026-06-18 21:17:01 · 39m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.