Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Exhb-4QRGd-iBWsZ-vdUOQ-mRXXC | 15/18/5 | 71.8 | 0.97 | 2026-07-05 21:29:00 Β· 32m 19s | |
| CSGO-7uM88-cSrMM-NcLxC-npTaO-hwAAA | 13/16/5 | 53.3 | 0.88 | 2026-07-03 20:50:20 Β· 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.