Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5XCi-xMUpB-X8UON-AyGOi-G4R4M | 10/16/6 | 76.8 | 0.87 | 2026-07-02 20:50:22 · 24m 46s | |
| CSGO-AeuFT-kwNor-DYy3O-3XTy9-nUoEM | 20/16/7 | 91.4 | 1.24 | 2026-07-02 16:03:23 · 38m 58s | |
| CSGO-y3H6h-VUaKK-CPP9c-YT3tV-AvxfF | 13/19/9 | 80.1 | 0.95 | 2026-07-01 14:34:58 · 37m 6s | |
| CSGO-NMckO-N3r6O-t5YiP-G9S2M-t8MUD | 15/21/8 | 80.0 | 0.97 | 2026-06-26 19:45:25 · 37m 42s | |
| CSGO-36r5B-qyAKL-C7kTp-m72rA-b99PL | 15/8/8 | 113.4 | 1.63 | 2026-06-11 11:37:42 · 24m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.