Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jpVzQ-D9pHS-Rf2Yf-prZtj-P564E | 16/14/7 | 87.8 | 1.20 | 2026-07-06 00:05:09 · 34m 19s | |
| CSGO-sPemx-ivr9M-duJxY-f4UXy-SMOtQ | 21/2/3 | 135.5 | 2.34 | 2026-07-01 23:30:33 · 20m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.