Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PUPfc-pT8eO-io6EY-EdmPk-at3NF | 20/15/5 | 89.1 | 1.40 | 2026-07-03 13:41:53 · 31m 39s | |
| CSGO-RSRuS-mfeHj-vdpRQ-R8Vse-sOYQM | 8/13/1 | 73.3 | 0.70 | 2026-07-03 10:58:44 · 14m 5s | |
| CSGO-52Rub-mz5rD-Th4WM-sxxho-X4qqK | 29/23/2 | 93.5 | 1.33 | 2026-07-01 19:42:03 · 50m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.