Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MX4oD-ULupR-zJwGF-dYJA4-O2GGG | 11/11/3 | 65.3 | 1.02 | 2026-07-05 00:31:21 · 26m 24s | |
| CSGO-L9CcD-2MMkU-QNCUA-DX9wh-LPGCF | 9/15/3 | 63.4 | 0.64 | 2026-07-04 03:21:09 · 21m 32s | |
| CSGO-NrXuD-GafyJ-oxPKJ-oBvLn-M4R4M | 15/14/3 | 86.7 | 1.07 | 2026-07-03 18:52:47 · 24m 23s | |
| CSGO-Z8BSC-7ePLw-sjAmv-kSjL4-WMwzF | 9/17/5 | 52.9 | 0.58 | 2026-07-01 18:55:49 · 36m 8s | |
| CSGO-iwkDu-8s3cE-nJs3L-fHpez-ONCEB | 16/14/7 | 86.3 | 1.30 | 2026-07-01 18:16:03 · 35m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.