Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fGvWB-vizy9-eoMtJ-Yqcqe-YYmQD | 6/13/5 | 48.1 | 0.61 | 2026-07-05 07:57:02 · 28m 40s | |
| CSGO-aeWC3-A8DoR-aWkAd-Sbw3Y-Ua7WB | 17/9/3 | 78.1 | 1.41 | 2026-06-30 19:02:29 · 28m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.