Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AnhEZ-F4CrG-qvdTm-EWyHd-PupJN | 10/16/4 | 74.5 | 0.82 | 2026-07-04 19:17:09 · 27m 54s | |
| CSGO-tBrtH-j55cE-5O8Q4-OZ6yE-pdBpF | 22/15/5 | 104.0 | 1.50 | 2026-07-04 18:37:43 · 33m 36s | |
| CSGO-wSxx5-OopNp-cocxx-WNo5C-7TQ7B | 16/8/1 | 91.1 | 1.51 | 2026-07-03 22:47:14 · 23m 17s | |
| CSGO-r7T3W-Cxo4z-fcuEs-HfF4D-fS5KQ | 17/14/7 | 76.6 | 1.26 | 2026-07-03 20:41:24 · 36m 22s | |
| CSGO-ox3zo-UfHjw-JXd8c-U5GY7-ZUxXD | 13/11/5 | 65.7 | 1.04 | 2026-06-27 14:11:42 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.