Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zo8Q6-GNhu6-BsCQL-hSWCL-LJiPK | 14/18/5 | 69.9 | 1.02 | 2026-06-30 03:32:21 · 35m 52s | |
| CSGO-apQkw-e7ieK-nzczU-K5xx2-O2GGG | 10/17/4 | 52.0 | 0.65 | 2026-06-29 02:13:33 · 27m 34s | |
| CSGO-6PbsP-7fWqE-5XmCs-cj6bn-i49oF | 22/15/6 | 107.7 | 1.45 | 2026-06-29 01:32:39 · 35m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.