Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h9Rfy-KxK7f-j6wKN-7Q2Xk-mtLMB | 25/17/1 | 96.8 | 1.43 | 2026-07-06 02:03:17 · 34m 58s | |
| CSGO-wkWBn-VaVDo-mA3yX-pKmTK-9Sm6J | 16/11/6 | 90.8 | 1.42 | 2026-07-04 02:02:19 · 27m 26s | |
| CSGO-6joEF-rrfDD-ZSzJq-EsSwO-Ac9eD | 25/14/5 | 100.9 | 1.54 | 2026-06-30 21:08:45 · 35m 28s | |
| CSGO-mXnpZ-9bSn7-amH7Q-k8ycZ-KaoYF | 11/14/2 | 67.3 | 0.96 | 2026-06-29 22:58:49 · 21m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.