Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TeyYp-xECNc-9fCwk-67QK7-tKkXM | 11/3/1 | 89.7 | 1.69 | 2026-07-05 22:06:48 · 12m 27s | |
| CSGO-9zyhK-dvmXF-AxKyR-Xdwb6-WBUWJ | 5/14/2 | 44.4 | 0.37 | 2026-07-04 14:59:41 · 30m 35s | |
| CSGO-ApmWW-brA4V-XhtJP-WxLTv-jBcBN | 15/22/4 | 74.4 | 0.76 | 2026-06-20 11:52:46 · 40m 49s | |
| CSGO-iZtaH-6XhLh-tYzfP-5ySHV-eZhzO | 20/13/7 | 101.8 | 1.55 | 2026-06-18 21:11:42 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.