Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eFDym-uA6qq-D4nAd-66JD2-OLJzN | 17/16/4 | 96.9 | 1.35 | 2026-07-04 23:06:42 · 25m 44s | |
| CSGO-kpybU-kaBpJ-TQhsO-NX2Sf-9YKsE | 19/17/7 | 93.4 | 1.24 | 2026-06-11 22:02:01 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.