Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oEq4y-ZCnN9-x2zvh-qrkwp-d34uC | 9/16/4 | 50.4 | 0.64 | 2026-07-03 05:14:10 · 30m 47s | |
| CSGO-X289f-J4tks-bhrAK-znskD-QdvLA | 26/16/10 | 112.8 | 1.65 | 2026-06-17 05:22:12 · 37m 37s | |
| CSGO-5NFBp-RtswX-idkVh-UXmOs-XD8aC | 17/8/6 | 115.4 | 1.71 | 2026-06-15 17:31:03 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.