Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-87HsH-ZLEuw-viJdv-umoZp-xrquL | 13/15/2 | 90.4 | 1.11 | 2026-06-26 23:32:04 · 24m 4s | |
| CSGO-Rpyu2-POwCb-ncQEA-vsuCD-bxfvN | 25/15/4 | 107.4 | 1.65 | 2026-06-26 22:46:16 · 39m 24s | |
| CSGO-Neunt-oUVq9-CwkJA-76YbS-AHtdA | 22/21/6 | 97.0 | 1.12 | 2026-06-21 13:51:32 · 41m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.