Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rUe7y-6d6wV-F9CJN-PzGC9-MVunC | 11/15/1 | 36.3 | 0.71 | 2026-07-01 14:04:23 · 33m 10s | |
| CSGO-4a4i5-wRRPo-aivB6-pOePO-DJsiB | 14/10/4 | 83.3 | 1.17 | 2026-06-15 20:37:27 · 32m 43s | |
| CSGO-APEta-8iUcL-URqiD-fTE4C-fUxXD | 26/14/5 | 104.5 | 1.59 | 2026-06-15 19:58:35 · 35m 42s | |
| CSGO-Rf88Y-VG863-o7bHK-wCE9q-E4aNE | 33/23/9 | 119.2 | 1.70 | 2026-06-14 21:04:03 · 52m 3s | |
| CSGO-K4WQH-Non5d-7VMaq-kSc5b-YE4BO | 24/16/7 | 120.3 | 1.56 | 2026-06-14 20:20:02 · 40m 54s | |
| CSGO-azpZv-LDN3F-VSX8Q-OKnmy-cMfrM | 31/14/5 | 135.3 | 1.99 | 2026-06-14 19:41:37 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.