Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
The player has an elite Leetify aim rating (94.4) but no rank presence, a common smurf/fresh-account pattern. Crucially, the account was banned by Valve shortly after the analyzed match, strongly indicating cheating. Confidence is low due to only one match being analyzed.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-24 20:26:13
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-6%The player has an elite Leetify aim rating (94.4) but no rank presence, a common smurf/fresh-account pattern. Crucially, the account was banned by Valve shortly after the analyzed match, strongly indicating cheating. Confidence is low due to only one match being analyzed.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-8.2%Peak single-match outcome anomaly 31.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 1 of this player's matches analyzed so far, so this is provisional.
3.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZxpNQ-Lsavq-WDZ2i-DjwXw-EWtrD | 32/14/6 | 120.4 | 1.95 | 2026-06-23 19:18:18 · 37m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.