Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B6x3X-AC9Lh-PLGEc-2qsxo-nXWDJ | 28/4/1 | 180.3 | 2.80 | 2026-07-06 21:40:53 · 20m 39s | |
| CSGO-nJKPe-fFbZn-9CxLO-MpnCA-n9ROG | 20/10/6 | 140.6 | 1.98 | 2026-07-03 01:19:12 · 20m 58s | |
| CSGO-uZoTR-c23Lc-G9n74-7POwX-462NF | 43/17/8 | 145.3 | 2.12 | 2026-07-02 21:59:51 · 50m 40s | |
| CSGO-COapk-yd8yj-4TAf2-9Vr9b-fj5ZJ | 28/18/4 | 93.2 | 1.39 | 2026-06-27 15:53:02 · 47m 26s | |
| CSGO-cyaTu-y7OMu-fKtyF-5hwq7-ZUxXD | 24/14/3 | 119.1 | 1.66 | 2026-06-24 19:39:14 · 38m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.