Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9MAPV-FJmiC-UCeSE-jsEmG-CUQ7B | 10/14/0 | 56.1 | 0.65 | 2026-06-29 21:29:09 · 27m 1s | |
| CSGO-fdJo4-Qtdc3-8wVu9-aJUey-V27vO | 16/15/8 | 60.1 | 0.96 | 2026-06-27 19:26:19 · 39m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.