Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3rjJx-v4h3v-QoEoR-Bst7v-oWRKF | 20/15/8 | 83.9 | 1.30 | 2026-06-25 21:09:41 · 35m 52s | |
| CSGO-xfYZN-NNA2w-QjasE-wCqow-kfFnK | 14/17/3 | 60.8 | 0.91 | 2026-06-22 18:34:25 · 32m 19s | |
| CSGO-v5QGT-QEzKM-PP39S-JjSos-JrzUO | 18/14/6 | 102.9 | 1.33 | 2026-06-21 19:44:28 · 33m 53s | |
| CSGO-VRE3R-ovidR-SsDXR-RFWK5-AMFFN | 9/16/0 | 60.2 | 0.60 | 2026-06-07 20:42:01 · 34m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.