Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Suw8m-hCcGw-7Fzqn-oYzEP-Ac9eD | 16/18/3 | 65.8 | 0.95 | 2026-07-03 18:08:29 · 36m 4s | |
| CSGO-Ns9iR-nYNC6-Cx5wP-Mscbz-YV4RG | 18/11/2 | 91.1 | 1.66 | 2026-06-06 18:37:50 · 25m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.