Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HxC9h-AzToZ-BRa8x-omnZZ-BZAYN | 15/14/4 | 62.1 | 1.09 | 2026-07-01 20:25:48 · 36m 27s | |
| CSGO-EwBP9-URmQh-JJau6-rbQcs-7qahQ | 15/14/7 | 94.9 | 1.15 | 2026-07-01 18:59:40 · 33m 7s | |
| CSGO-PS2jZ-jsnVc-WhP3A-4Uvcn-7NKDR | 27/16/7 | 104.5 | 1.59 | 2026-06-30 18:13:27 · 41m 47s | |
| CSGO-T79at-jnnh9-KEzDw-fcxHG-KxXHK | 23/17/4 | 93.8 | 1.36 | 2026-06-28 18:55:54 · 36m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.