Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PJCYz-CrCVO-eLuGt-OEZc5-xq2AC | 19/8/4 | 87.3 | 1.69 | 2026-06-25 18:07:11 · 23m 33s | |
| CSGO-zTvN4-7RA3n-tz7EB-iAJmT-b8KeB | 14/14/8 | 67.3 | 0.99 | 2026-06-24 19:19:39 · 40m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.