Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5XRyq-P6Jsf-jQPLn-eCVAv-jM6dK | 11/9/9 | 86.4 | 1.33 | 2026-07-03 14:39:32 · 23m 27s | |
| CSGO-OP2uM-P2HCm-oY2Kp-QuwFN-97V5F | 18/16/5 | 77.7 | 1.20 | 2026-06-28 21:32:24 · 40m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.