Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8XuhW-FREvX-29EM9-8s3Xy-CVMfN | 31/18/3 | 128.7 | 1.84 | 2026-07-03 16:40:50 · 25m 42s | |
| CSGO-co3dU-SUOzE-Ya9SS-9bxkH-CKxbE | 23/5/2 | 157.1 | 2.49 | 2026-06-30 23:30:49 · 14m 44s | |
| CSGO-B5Vrt-iavVS-XkcYw-mBiyJ-fnnYF | 19/8/3 | 108.1 | 1.71 | 2026-06-30 22:05:46 · 22m 36s | |
| CSGO-KtRcZ-nes99-RcMTZ-BDkVK-OSveM | 5/3/0 | 17.5 | 0.38 | 2026-06-28 17:53:20 · 23m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.