Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9umoP-4jYWA-bOE9k-57twk-AEVjM | 28/13/4 | 125.9 | 1.80 | 2026-06-28 11:11:07 · 28m 20s | |
| CSGO-mwpOp-abfXK-wSuT8-Tjr4o-JOizO | 23/5/2 | 141.8 | 2.29 | 2026-06-17 18:39:27 · 19m 18s | |
| CSGO-iY2jY-y4VUL-PZtP5-i8oXM-hbRuK | 21/15/4 | 100.7 | 1.43 | 2026-06-16 18:37:08 · 32m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.