Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2YnV8-ZAP7A-w7cZo-dYkjU-A7QBD | 24/15/2 | 102.5 | 1.52 | 2026-07-03 13:47:20 · 40m 58s | |
| CSGO-7Ufmx-XBrYH-HBwWa-62Cun-iCi5P | 18/18/2 | 72.5 | 1.01 | 2026-06-28 12:24:28 · 37m 38s | |
| CSGO-w9V9G-N2upC-Bd2w7-ipB5Q-dvV9G | 26/17/3 | 95.7 | 1.46 | 2026-06-09 23:23:06 · 33m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.