Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fADOw-O4BE6-jRbE8-ddObw-vzYUN | 15/20/2 | 56.1 | 0.92 | 2026-07-05 05:41:28 · 37m 50s | |
| CSGO-OKzN4-ZUqaA-OY9hA-CLk9q-MOBJC | 19/18/4 | 84.3 | 1.15 | 2026-07-04 12:57:39 · 36m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.