Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c7xPX-tYtOU-y39dt-VASKt-8MEKO | 10/18/8 | 83.7 | 0.87 | 2026-07-04 18:59:55 · 36m 35s | |
| CSGO-do3uG-r5DmF-hnmED-PAFvL-OHTCP | 12/8/4 | 71.1 | 1.33 | 2026-07-04 18:24:50 · 30m 32s | |
| CSGO-BuG3x-m9W9O-pAoiW-fmcuv-fNLsE | 14/13/5 | 89.5 | 1.11 | 2026-07-04 16:41:45 · 35m 37s | |
| CSGO-35faV-96NdM-kYfit-ifBXO-anUaK | 17/15/5 | 80.0 | 1.18 | 2026-06-28 18:53:01 · 38m 14s | |
| CSGO-78fFE-eAfUy-iJYrM-ZVHaM-hbRuK | 9/16/4 | 57.0 | 0.77 | 2026-06-28 18:11:42 · 38m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.