Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FwUCh-qMSXS-KkMCm-Rz8SH-FJiPK | 25/16/5 | 101.0 | 1.55 | 2026-07-04 21:49:32 · 35m 29s | |
| CSGO-DzZPe-b3mGr-rjDHJ-H8pPL-wS3ED | 12/15/8 | 68.7 | 0.95 | 2026-06-26 22:22:36 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.