Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aHRU7-L7tCd-ePpLK-B6b2s-NOH8D | 12/17/7 | 76.3 | 0.84 | 2026-07-02 16:11:13 · 32m 11s | |
| CSGO-i3BLR-KVwf5-LGD7O-uJUG2-Lq2QN | 25/20/4 | 77.6 | 1.20 | 2026-06-10 20:00:08 · 47m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.