Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kzjTq-r7uDF-QO7GB-Bb9qj-q4dRF | 30/11/3 | 143.6 | 2.08 | 2026-06-28 15:23:12 · 37m 1s | |
| CSGO-sqAmK-2XWrc-oUNB7-j7J9n-L4zAC | 16/16/12 | 88.6 | 1.22 | 2026-06-26 14:41:08 · 41m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.