Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kyso7-ZmAY9-DHE7U-FAZiP-SH3JE | 12/17/3 | 67.6 | 0.85 | 2026-06-18 04:26:54 · 27m 13s | |
| CSGO-ojfTE-v7qRi-GEo5d-5acHN-tJpxA | 9/15/3 | 60.7 | 0.60 | 2026-06-18 03:54:23 · 27m 26s | |
| CSGO-n6Pjp-2TLPZ-RDz64-iTZzH-OKNQC | 9/14/1 | 48.4 | 0.67 | 2026-06-18 03:25:41 · 25m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.