Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E8yf9-bBtOy-e5AEn-NEqVN-TSveM | 28/14/7 | 124.7 | 1.79 | 2026-07-04 22:18:15 · 37m 22s | |
| CSGO-pG7PS-96Otc-t2v9e-Uq35S-BSn2H | 8/15/5 | 69.2 | 0.74 | 2026-07-04 21:15:07 · 27m 43s | |
| CSGO-ZcBWA-DVdYH-bVeyM-fMBEk-WifiK | 9/16/5 | 59.4 | 0.69 | 2026-07-03 21:10:56 · 33m 54s | |
| CSGO-9oWAo-obdC8-MiXYY-DzxOE-VKD7K | 16/24/7 | 51.8 | 0.77 | 2026-06-14 16:55:55 · 48m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.