Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eOoOq-GsXvW-V6tQD-7t7fE-oncFO | 24/21/7 | 87.8 | 1.20 | 2026-06-26 15:04:36 · 47m 42s | |
| CSGO-YNAaG-o7eEj-MxvPp-MmQw9-udueM | 15/15/7 | 99.4 | 1.24 | 2026-06-21 14:36:17 · 30m 36s | |
| CSGO-MLbvf-hzAOQ-FnRG9-yQvDJ-z8kHB | 14/20/3 | 58.4 | 0.72 | 2026-06-14 16:01:36 · 36m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.