Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YCc9i-ULJvZ-a9sOH-vnPEE-4Sm6J | 4/16/6 | 37.9 | 0.46 | 2026-06-27 16:47:16 · 32m 11s | |
| CSGO-pVMOA-FBT4x-vxZZh-vJXz8-DKoJN | 17/16/1 | 67.6 | 1.06 | 2026-06-25 17:34:06 · 33m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.