Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WLJNb-5CSo5-CkOc2-jnp4x-vzYUN | 3/13/2 | 17.4 | 0.08 | 2026-07-09 18:00:48 · 13m 27s | |
| CSGO-ymWMH-yypvB-W9yT7-6Ae9w-ZrPJM | 26/9/8 | 138.8 | 2.24 | 2026-06-30 19:36:25 · 25m 4s | |
| CSGO-wwH6T-Ce9vw-rOkAB-Sb6ai-APxDK | 23/15/5 | 130.3 | 1.75 | 2026-06-08 16:38:45 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.